-kaiser (kaiser@newdoom.com / svhome@gameslink.net/svkaiser@gmail.com)

December 1, 2004
===============================
- Player were able to talk to any object, fixed to just talking to npc's only.
- Added flashing com icon at the top left corner whenever the player's log gets updated. * TODO make this an optional feature.

*Unfixed bugs
-Mouse assigning issue in menus, this happens to be present in the oringinal Prboom port as well..
-Sensitivity/cursor issue, the user must rapidly tab the left/right keys to change the sensitivity rather than holding the key down..
-Sudden crashes in the 'Castle' level

August 10, 2004
==============================
-Tokens fixed
-Scripting system fully functional
-Removed SvStrife scripting (no longer needed anymore)
-Fixed more bugs by the Shopkeeper
-Fixed Armor value bug
-Added inventory check when buying items
-Added many more linedef types
-All Doom things removed

July 11, 2004
===============================
-All things/tokens added
-Implented alternate scripting
-Hubs implented
-Fixed soundtarget bug caused by the Shopkeepers
-Improved the status bar
-Implented/converted some more linedef types

May 18, 2004
===============================
-Added Rebel, Beggars, Enitity, Shopkeepers, Piston Gate, Computer, Zombie Peasants,
and Specture D and E.
-Implented Inventory and Key system
-Thing/Objects no longer have infinite height clip.
-Fixed and improved sector type 18.
-Improved the ML_JumpOver flag. Now simply checks whever player's z coord is higher than the line's texture height.
-Added stringname to mobj information list. This is used for picking up items.
-Stamina added.


April 27, 2004
===============================
-Added Inqusitor
-Added LoreMaster
-Added Spectures A, B, and C
-Added Oracle
-Added Sigil
-Added Lego Cheat
-Rearranged some of the frame info
-Added a CodePointer Checklist
-Some bugs fixed
-Stalker fixed