gui under construct



void TriBackground(int Xpos,int Ypos,int Width, int Height, HSPRITE backgroundPic);

void ScreenOverlay(int xPos,int Ypos,int Width, int Height,int Color,byte lineHeight, byte alpha);

void DrawBorder(int xPos,int Ypos,int Width, int Height,int Color,int stret, byte alpha);
void DrawText(int xPosit, int yPosit,char *text,byte red,byte green,byte blue,byte lineHeight);
void TriBackground(int xPos,int Ypos,int Width, int Height, char * TexturePath);
void DrawLine(void);
void TriBackground(int xPos,int Ypos,int Width, int Height,	const model_s *pTexture);
void DrawLine(int rendermode,Vector m_vecStart,Vector m_vecEnd);


BOOL CursorInBorsder(int Xpos, int Ypos,int Width, int Height);