"The Horned Helm of Horror"
A Short Neverwinter Nights Module
Designed by Leon Lin
(C) 2006 by Leon Lin

INTRODUCTION
------------
You're a long way from home, seeking fame and fortune as many do in these troubled
times. As night falls you find yourself in a strange forest. This is Bramblewood
Forest, a wood rumored to hold some evil power. It's said that travelers caught in 
Bramblewood during the full moon are trapped forever. As you look up at the night 
sky through the trees you catch a glimpse of the complete disk of the moon...

HOW TO PLAY
-----------
"The Horned Helm of Horror" requires Neverwinter Nights v. 1.66 to play. No other 
expansions or hak packs are needed.

The zip file that the module came in should contain the following files:

The Horned Helm of Horror.mod (module file)
horned.txt (This readme file)

If you have any difficulty with any of the files, please contact me at 
leonlin at gmail.com. Please include [NWN] in the subject line.

DIFFICULTY
----------
This module is aimed at a character of any class level 2-4.

CONTACTING THE AUTHOR
---------------------
Any questions, comments, or bug reports? Write to:

Leon Lin
leonlin at gmail.com
http://home.netcom.com/~leonlin/index.html

Have fun, and thanks for playing!

THANKS
------
Thanks to the following people for their comments and suggestions that helped 
improve this mod: Michael Mikulis, Chris Rutkowsky.

VERSION HISTORY 
---------------
(Warning, possible spoilers!)

8/2/2005 .090b -- First beta version
11/15/2005 .091b -- Second beta version. 
   -- Toned down a few enemy encounters.
   -- Increased XP rewards.
   -- Made it possible to kill troll with conversation in second conversation.
   -- Added a few map points for various places.
12/23/2005 .092b -- Third beta version. 
   -- Replaced shadows with skeletons.
12/30/2005 .093b -- Fourth beta version
   -- Increased some XP rewards.
   -- Fixed bug with picking up some key items.
4/18/2006 1.00 -- Public release
   -- A few cosmetic changes, special effects added.
5/1/2006 1.01
   -- Allowed emerald to be returned to statue. (Thanks to Solarwind from NWVault
for pointing out it couldn't be done before.)